Wednesday, June 11, 2014

ESO E3 Trailer "Live another Life."

ZOS released a new trailer for E3 (Electroinc Entertainment Expo), an amalgam of game play videos showing all the neat stuff there is to do in Tamriel. It's pretty cool, even if it's stuff you've already seen. Check it out below. Bring back any memories?


Monday, June 9, 2014

Road Ahead Recap

ZOS released another “Road Ahead” last week.  Among the obligatory assurances of bug-fixes and continuous improvements were some important takeaways. 

Update 2 will be released on June 23 and will include a new features: a slider that changes your ‘field of view,’ more access to items in game, and—of course—more bug fixes.  Update 3 will follow in July and will have long-awaited guild tabards, armor dying, and a rework of the ‘delves,’ (smaller dungeons) which will be expanded. Finally, some quests will get fixes to prevent lingering phasing problems.

Balance issues are being implemented incrementally. Nightblades will finally get a buff to bring their abilities ‘in line with other classes,’ while Dragon Knights will have their abilities nerfed to bring their survivability ‘in line with other classes. ’Implementation of these changes will be slow, to prevent balance from ‘swinging wildly.’ Ultimate spamming in PvP will also be addressed.

I was pleased to see ZOS acknowledge some of the problems that the game still has.  The post did a good job of describing how ZOS plans to improve the game.  I will be interested to see how these changes pan out over the next few months, though I am a little bummed that my DK will no longer be as badass as he is now.

See you in Tamriel!

-Phaz




Friday, May 30, 2014

ESO's biggest problems: bugs and difficulty

It is time to acknowledge that, while I still love to play it, ESO is a problem-child MMO. Several factors contribute to this diagnosis, but the two that stand out are the myriad of bugs that are still prevalent two months out and the ruthlessness of veteran content. I fear that ZOS may have missed the mark with this game.


I have already posted about how much I enjoy the difficulty of the game, and I do not really see that changing, but I will readily admit that ESO is the hardest MMO that I have ever played.  Take World of Warcraft, for instance.  In terms of solo content, it is a breeze.  Mobs die easily, there are no bosses, and there are few puzzles.  Leveling is just a time sink.  There are also different echelons of difficulty that can be experienced by players of the same level. Hard mode dungeons too hard? Switch it up and play on normal mode.  Raids cater to a select group of players and hard-mode raids are more exclusive still. Granted, WoW did not get this way overnight but even in its infancy, before hard modes, everyone could still find their niche.


ESO on the other hand, is brutally difficult.  As a veteran gamer I have fought solo fights that seemed impossible on early attempts.  They remind me of hard-mode raid bosses in WoW.  You have to devise a strategy and execute the mechanics perfectly.  A recent boss fight was so difficult that I had to spend every gold piece in my bank before I finally downed it!


In fact, that boss fight was so difficult because it was bugged! The boss would summon two adds during the later stages of the fight that had massive hit bars. I suppose that the object of the fight was to kill the boss before the other two could overwhelm you, which would have been a fair challenge.  However, the adds would remain if you died during the fight and would be present on subsequent attempts!  I had to 'cheat' to get through the fight by using agro management tactics to break the adds up.  My point is, of course, that bugs make a tough challenge insurmountable.  


So, where does this leave ESO?  Balancing difficulty follows a predictable pattern in online gaming: release content that is difficult and then modulate the difficulty so that you appeal to the bulk of the community. I doubt, however, that the developers are capable of doing this since they are rampantly fixing bugs.  I expected a nerf when Craglorn was released but the game is still as difficult as it ever was. This suits me, but I understand that it may not suit everybody and after encouraging patience for months I am starting to lose mine. 



Saturday, May 24, 2014

The long grind to Craglorn

Craglorn was released earlier this week but it will still be quite awhile before I am ready for the trials.  After 3+ played days of veteran content I am only just approaching VT 5! The quests keep coming and coming.  I am a slave to the quest marker.   I move from point to point collecting this, saving that, and slaying that until all of it coalesces into a single, continuous blur.

On top of the questing I know that to take on the trials I will have to upgrade my gear which means that I will have to max out my clothing skill, get involved in the economy, and find a good trading guild.  It will take weeks of gathering, crafting, and spamming trade.
  
I'll have to go out and find a raiding guild that is preparing their members just as I am preparing myself.  A team of warriors anticipating glorious battle. Not just skilled, but informed.  We'll have to watch videos and live streams. We'll have to make sure we all have headsets and a VoIP server so that we can coordinate perfectly. 

We probably won't make it through the trials on the first week either.  Maybe not even the second.  The 60 death limit will be reached fast.  The fights will be brutal; the gains slow.  There will be plenty of cursing and hair tearing.

Do I sound angry? Do I appear upset?  Hardly!  I am full of  enthusiasm! It has been awhile since I have had a game challenge me so thoroughly! Craglorn will come soon; for now I will just have to bide my time and chase that marker!

See you in Tamriel!

-Phaz

Friday, May 16, 2014

The power of influence

Since Zenimax announced that ESO would be delayed for console there has been even more unrest among PC gamers who are critical of Zenimax and Bethesda for 'using' us as beta testers while forcing us to pay subscription fees. Sometimes these criticisms conjure up images of business people in suits pointing to charts that say 'profit,' with fat cigars clenched between sinister smiles. I doubt that the reality of the situation is that grim, but I appreciate how frustrating it can be to play a game that seems...unfinished. 

On the other hand, there is another side to the coin, and the tantalizing prospect of influence is etched on its face. We all have the opportunity to influence our fellow gamers. Whatever happens down the road, we were here first and we hold this game's future in our hands. Its success or failure largely depends on us, and not just our subscription dollars, but our opinions. 

This influence can be related to the theory of 'Diffusion of Innovation.' Briefly, the theory 'explain(s) how, over time, an idea or product gains momentum and diffuses (or spreads) through a specific population or social system.' Participants in the innovation break down into five distinct groups (see diagram) based on how quickly they accept the product. The earlier you accept the product, the more likely you are to be an 'opinion leader,' someone who exerts influence over others. 


 If I had to guess I would say that anyone reading this article is, at least, an early adopter. Early adoption is where opinion leadership lives. Opinion leaders do not just go out and try every new thing. Opinion leaders are not, necessarily, innovators. We are more discerning in our commitments, taking time to evaluate our options. Consequently, our decisions have a lot of pull. 

 Bethesda and Zenimax are banking on our influence. Even a casual perusal of ESO's homepage shows just how important we are. There are contests, forums, and community events all dedicated to empowering us to get the message out to the gaming community. ESO is one of the first games that I have ever seen that has actually encouraged gamers to make and post videos. They really need us in their corner. 

 This doesn't mean that you have to like the game, or that you should wax poetic about how great it is. I love ESO, but even I have been critical of it. I think that I owe it to the community to give an accurate portrayal of the game. My point is, you should be aware of just how important your voice is, don't waste it! If you love ESO (or if you hate it passionately) spread the word! Go out and participate in gaming forums, write reviews, make videos and screencasts. I hope that ESO will thrive since, despite its flaws, it is a solid, well-designed, game. It would be a tragedy if nobody found out about it. 

 See you in Tamriel. 

 -Phaz 

 Boston University has a great breakdown of Diffusion of Innovation Theory that you can read here. The lectures of Janie Fritz, my communication professor at Duquesne University helped fill out this article. That I remember her lectures after 10 years is testament to what an excellent professor she is.

Return to ESO Forums

Wednesday, May 14, 2014

Patch 1.0.8: 'I have to admit, it's getting better'

Patch 1.0.8 is live with updates for Mac users, werewolves, and a bevy of quest fixes.  You can read the official patch notes on the ESO Forums.

Personally, I must admit that my experience has improved markedly over the last week.  I am not getting as much lag and I have not run into a quest bug in quite awhile. I checked with some players in Coldharbour a few days ago who assured me that 'The Final Assault' is now working as intended. Hopefully, this is an indication that the worst of the bugs are behind us.

It seems Matt Firor's promise, that ESO will 'get better and better every week,' was not made lightly. The game is, indeed, improving.

How has your ESO experience been lately?

See you in Tamriel!

-Phaz

Tuesday, May 13, 2014

Efficient Veteran Ranking Guide

Thanks to nerevarine1138, Zakua, Artemiisia, and kirnmalidus for helping me make sure this guide is accurate.

Hello beautiful people. I've been grinding veteran ranks lately and boy is it different than leveling to 50!  Mobs are tougher, quests are more important, and boss fights are intense! Below are a few tips that will help you get to VT 10 efficiently, but be warned! This guide is not about helping you get the most out of the game.  It is about getting to VT 10 as quickly as possible. Some of the tips may sound like 'cheating.' You have to make up your own mind and decide what is important to you. In the end, it is your decision.

Quest, quest, quest!


Avoid unnecessary fights by sneaking or running past mobs.
You may have been able to grind out levels on your way from 1 to 50 but gaining veteran ranks is not so easy! A single mob gives you basically nothing, but quests (and world bosses) give you big chunks of XP. It would take 5000+ kills to go from VR1 to VR2 and the curve gets even steeper as you rank. It is best to avoid unnecessary fights.  If there is a pack of mobs that you can avoid by sneaking or running past, do it! If someone is spamming chat with something like 'X is up LFM' join in, but remember you only get good VP the first time you kill a world boss so don't try to grind them.

You will be following Cadwell's Almanac (a new tab in your journal). You cannot move to the next faction until you have completed ALL of Cadwell's objectives! Cadwell will give you a handful to complete in every zone. Some zone require you to complete the main quest line before advancing to the next zone and since there are no guild quests to move you around the map you have no other way to get out! In short, don't leave a zone until you have done every quest! You can also get points from PvP and dungeons but, in my opinion, the fastest way to rank up is to quest. The addon Slightly Improved Experience Bar will put your experience bar in the upper-left-hand corner of your screen so you can see it as you rank up.
 

Forget about quest text and make friends with YouTube


Blah, blah, blah.  I've heard it all before!
This will likely upset escapists who read all of the quest text. It even contradicts my own recommendation in my previous leveling guide, but for veterans ranks I recommend that you skip the quest text.  You are done with the Coldharbour quests and the main quest line.  The quests you will be doing are much less epic.  They are versions of quests that you have already seen before and there is very little penalty for failing to listen to NPCs. 

You can also rely on YouTube to get past complicated puzzles. Most puzzles are out there.  It may seem like cheating, but do you really have time to futz around with a star sign puzzle when you have 10+ played days of questing in front of you?  If you are a purist and you want to read all the text and do all the puzzles, then by all means do it, but it will not help you rank up faster.

Use your ultimate wisely


Use your ultimate wisely!
I got used to using my ultimate on cooldown when I was leveling from 1 to 50 but that can hurt you in veteran content.  The pulls get much harder, especially during VT 1 when you don't have any gear. For some fights, like 3 pulls, your ultimate is necessary for survival .  You should also have your ultimate ready for boss fights, which can be very difficult.  It is also not a bad idea to have one in your pocket just in case you get into a hairy situation.  If it saves you a death then it is worth it!

Consumables!


Consumables can be the difference between success and failure.
Buff food, soulstones, and potions become even more important in veteran content.  A few hundred extra health or magicka and a timely potion can be the difference between success or failure on a long boss fight.  A pouch full of soulstones can save you a long walk through a gauntlet of mobs. Since repair costs only go up, consumables are an even better investment than they were from 1 to 50.
 

Horses, gear, and dungeons


You may have gotten used to just replacing lower level gear with higher level gear from 1 to 50, but in veteran content you should devise a gearing strategy.  For instance, as a melee DK I am most effective when I stack stamina and just enough magicka . Find the optimal balance for your character.  

A good horse can make traveling a breeze.
Veteran dungeons are the best way to get good gear, so you should do them often.  Plus, they are a great break from the tedium of questing and you get decent points from boss kills.  

You should also save your gold for a good mount. Resist the urge to go out and spend your money on gear until you have one.  Moving from objective to objective more quickly will make questing that much more efficient. Don't forget to feed your horsey either!

...and, of course, have fun


Maybe efficient ranking takes a back seat to the enjoyment of solving a puzzle, or the satisfaction of running someone through with your sword, or the feeling of immersion you get when you listen to every NPC.  Hey, I get it.  It's about they journey.  Don't let the desire to get to the top of the mountain keep you from enjoying the climb. 

Thanks for reading.  See you in Tamriel!

-Phaz

 

Return to ESO Forums



Thursday, May 8, 2014

Update: ESO for PS4 and XBox One will be delayed six months

It is official, Bethesda announced today that console versions of ESO will not be released in June as planned; they will be delayed six months.

'We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.'

-elderscrollsonline.com

The post also discusses a 'special offer' for fans that want to purchase the computer version and transfer characters to the console version when it is released later this year. You can read the official announcement here.

This news is disheartening for PC and console gamers alike. PC gamers have expressed frustration on the ESO Forums. Some feel that Bethesda and Zenimax are using them to beta test an incomplete game while demanding subscription fees. The delayed release also adds weight to the argument that Zenimax released an incomplete, bug-ridden game before it was ready to go live.





The hits just keep coming: ESO possibly delayed for console

It is still too early to tell if ESO will be a success. I have consistently tried to remind angry gamers that all MMOs have their problems during launch. I admit to some personal frustration, having experienced the horror of 'Final Assault,' while remaining hopeful that ESO will continue to improve.

Now, however, there is even more uncertainty. Several sites including Polygon, Joystiq, and CVG are reporting that the console version of ESO will be delayed by six months.  CVG reports that there is a screenshot floating around Reddit of an announcement Bethesda posted, then quickly took down. Polygon also reports that Bethesda is banning users who link this image.

I don't quite know what to make of this. Could it be a hoax, or did someone at Bethesda make a serious mistake? If the console release is in fact delayed it would be a major hit for a game that is already struggling in the eyes of many fans.

Sunday, May 4, 2014

Glitch Guide: Phazzle vs Final Assault

Over the weekend, as I was nearing the end of the main questline, 'moments' away from facing Molag Bal I experienced the assfuckery of 'Final Assault,' the cruelest, buggiest, most frustrating abomination in all of Tamriel!  Thankfully I managed to complete it in 20 minutes, due to a stroke of luck, but it could have taken hours. 

I appreciate how difficult it is to code these games, but this glitch is unreal! I know that Zenimax will fix this, but it is hard to believe that this game shipped with this problem.  I would be interested to hear from anyone who participated in beta.

Below is a video of my struggle with this mighty adversary.  Enjoy!

Friday, May 2, 2014

Reaction to Matt Firor's post

Zenimax has plans it place to address bugs and exploits
like phasing and botting.
Matt Firor, the President of Zenimax posted an article yesterday that addresses some of the concerns that players (myself included) have been expressing. The grouping and phasing bugs were explicitly acknowledged and, unsurprisingly, Zenimax has a plan to debug these.  Apparently, they were absent from the patch notes because they are being fixed on a continuous basis. 

Some new guilds are coming to town!
Matt also presents a tantalizing list of features that are currently in development including: guild tabards, Thieves Guild and Dark Brotherhood quest lines, and an improved phasing system.  He discusses some of the positive and negative reviews of the game and touches on how Zenimax uses this information to improve ESO. He closes by offering five days of free play as an olive branch to players who have been affected by the glitches and server downtime.

Personally, I was pleased to see that some of the major problems that we have all been fretting about are not being ignored.  I am also excited about some of the awesome features that we can expect to see from ESO.  I saw numerous things in the list that players have been asking for on the forums.  Hopefully this puts some of our concerns to rest.

You can read Matt's article here.

See you in Tamriel,

Phaz

Wednesday, April 30, 2014

An early look at Craglorn, patch 1.1

Patch 1.1 is coming with the promise that it will improve gameplay and fix many of the bugs that players have had to endure since launch. This is an important patch for Zenimax and Bethesda because many players have vociferously expressed their frustration on the forums. I am hopeful that this patch will be the fix that players are hoping for, but reading through the patch also made me a little concerned.  You can see the patch notes for yourself here. Here is an early look at 1.1:

Craglorn


I think that Craglorn will finally give players strong incentive to break out of their shells, join guilds, and start working together.  Craglorn's 60-death limit will make the trials very difficult to complete in a pickup group.  The patch notes even say, “You can use the group finder tool to locate others for your Trial group, but be warned: you’ll need excellent coordination and skill to take on the Trials.” The leaderboards are also a great incentive to find a good guild and excel. I am excited to see this kind of raid-level challenge.  I was worried that ESO would be a “Mickey Mouse,” MMO but it looks like it will offer some real challenges, and some real rewards!

Dungeon Chest Changes


Weapon animations will be smoother and won't freeze.
Dungeon chests will give loot to the entire party.  This is just a no-brainer that will help parties get along better, and it is great for me since I can’t open those darn chests to save my life!

Population Underdog Bonus


I have yet to PvP but I am familiar with underdog bonuses from other games.  This will mean that if you are in a weaker alliance during a campaign your group will get buffs that will even the odds.  They tried this in WoW for some zones and I felt that it did not truly even the odds. There is no substitute for additional fingers and eyeballs.  I hope ESO will be different.

Death Recap


This is just a cool little feature.  When you die, you will know why and how so you can tweak your game.  Thumbs up!

Fixes


Horse sprinting is not actually a glitch! It is here to stay!
There are bevies of fixes that will make gameplay smoother and more satisfying.  Weapon animations will no longer freeze in mid-swing.  The annoying glitch that plays sounds from former quests will be gone.  Self-reviving now returns you to full health.  They will also fix that irritating issue where you can’t use certain abilities after an attack.  If only I had a gold piece for every time that one killed me!



Missing


I did not see anything about the phasing problems, specifically.  I hope individual quest fixes remove the phasing issues.  I also didn’t see anything about hitting bosses into walls, which is a persistent problem for me.  Perhaps the quest fixes will also address this. 

Takeaways


Resurrection will restore full health and death will provide
valuable information.
This is really make or break for ESO.  I, for one, am confident that the devs know what they are doing and that this patch will end most of the major bugs. It used to be that when you released a game on CD-ROMs back in the day everything had to be perfect.  In the internet age, however, every game is a work in progress. MMOs are especially thorny since they are so large, in terms of both users and content.  Games that fix their bugs, like WoW, succeed.  Games that don’t, like Age of Conan, fail.  We have yet to see where ESO will end up, but I am hopeful!


Monday, April 28, 2014

Opinion:5 things to like about ESO, and something to worry about!

It’s easy to get caught up in the negatives: grouping problems, glitches, time sinks.  If you let yourself succumb to everything wrong with ESO you are likely to miss everything right with it.  The problems will go away (hopefully soon), but the positive aspects of the game are here to stay.  Here are a few things that are undeniably right about ESO that remind us what a promising game it really is:

Graphics

Beautiful graphics and design make for an
immersive experience.
The game’s graphical elements are beautiful.  The skins are crisp and the scenery is detailed.  Fire looks like fire, water sparkles in the sunshine, when the rain falls it really feels like it’s raining. Some games are showing their age, but ESO is brand new and you can’t deny that it looks good.

Design

Yesterday I was questing in Bangkorai, fighting a humanoid mob, when I realized that after 3+ days of game time I had not seen the same mob! The designers took some real pains to make sure that everything you see is fresh and new!  Sure, there are only so many ways you can make a crocodile, but most mobs have a unique look.

The buildings and scenery are also excellent.  I know that there must be standard skins for rocks and trees but the environment is diverse enough that I have yet to notice them.  When you are climbing a mountain it really feels like you are climbing a mountain—unless you are doing it on a horse!

Mechanics

Challenging mechanics make fights interesting and exciting!
I have not done many dungeons but I can discern from the solo gameplay alone that Zenimax has put some serious thought into the fight mechanics.  Quest mechanics in solo boss fights (the really tough ones) are fun and challenging.  There is a lot of red to move out of and some bosses really hit hard.  Some MMOs just gloss over mechanics assuming that players just want to collect gear without any challenge.  ESO is not one of those games.

Convenience

A few weeks ago, when I had just started playing the game, I asked in chat, ‘where is the mailbox?’  Someone replied, ‘the ‘ key.’  I love that when I have to travel I don’t have to sit on a gryphon for 10 minutes.  The inventory system is robust enough that I don’t have to sell every half an hour. Aside from some quests that are painfully ‘talky’ you don’t have to spend too much time on busywork. 

Phasing

Convenient features like a mail system that you can
access anywhere make the game more playable.
Yes, I know that this is a pain right now, but you have to acknowledge the long-term benefits of phasing.  Never again will you have to create a toon on your buddy’s server so that you can play together.  Phasing cuts down on lag and load times since it makes it so that each area is contained and at the same time part of a larger whole.  We hate it now since it is creating problems but once they
work the kinks out it will be awesome.

More good than bad


Sure, there are some things to worry about with this game.  If they don’t fix the phasing glitch fast, it will be game breaking.  If Zenimax is smart—and I think they are—they have devs working around the clock to work out the kinks.  Some of us have been waiting for this game ever since we played Morrowind and wished that we could play it with a friend.  Let’s not bail on ESO too soon.  There is a little to be upset about, but there is a lot to like!

Saturday, April 26, 2014

Guide: Raise your game with Recount!

Recount's user interface
Recount is a handy addon that records your DPS (Damage Per Second) and HPS (Healing Per Second).  If used correctly it can help you work out the kinks in your build.  If abused it can make you look like an elitist jerk.

The basic premise is simple.  Recount records your damage output, shows your overall DPS and HPS, and itemizes a list of abilities.  Based on  this data you can change and tweak your build and rotation (the order of abilities that produces the most output) so that you are killing mobs and healing
allies as efficiently as possible.

While recount is a useful tool, it can be abused.  Don't become a hopeless number cruncher who constantly posts results in chat and chides other players for their poor DPS.  Ignoring game mechanics to produce optimal DPS is also a no no.  Good raid leaders will tell you that staying out of the red is more important than DPS. 

You can download recount here.  Check out the video below!



See you in Tamriel,

Phazzle

Thursday, April 24, 2014

ESO Dragon Knight Build: Glass Hammer

Hello beautiful people.  Here is a video guide to my Dragon Knight build: Glass Hammer.  The glass hammer relies on high single target and AOE DPS to overcome the squishiness of medium armor.  It is a very involved play style, i.e. stance dancing, running, dodging, and crowd control. 

Check out the video below.  Enjoy!




UPDATE:  Jay Doc...recommended...I try Dragon Knight Standard, so I did and it does, indeed, rock!  I incorporated it into the build and made an addendum video.  Check it out!




See you in Tamriel,

Phazzle

Wednesday, April 23, 2014

Opinion: Glitches, gameplay, and ragequits, oh my!

Yo! I see a lot of unrest on the ESOforums, but don’t worry your pretty little skullcaps!  It’s gonna be ok!  Here are a few things that you can rest easy about:

Glitches


“I’m payin’ $15 a month and they can’t even release a game that doesn’t glitch up every fifteen minutes.”

Dude, I get it. Yesterday I was in the middle of the Ravenscroft quest line fighting a gargoyle, and just when I was about to kill him I got that glitch that makes everything on the screen untargetable.  Arrgh!  It sucks, and boy is it frustrating, but it is not something to quit the game over.

As a veteran MMOer I can tell you that glitches are just the nature of the beast, especially after release.  They will get better.  Early on, WoW was full of glitches.  One glitch cropped up when a raid boss gave players a disease that persisted outside of the raid and everyone was dropping dead in town.  They fixed it, and WoW is still around.  Give them a bit to work the kinks out, and accept the fact that the game will never be perfect.


Antisocial players and grouping problems


“Grouping sucks.  This is a single player game that is tryin’ to be an MMO!”
Grouping is fine.  I have had no technical problem grouping with people.  The problem is that most people don’t seem to want to group.  The game is very satisfying single-player so that is what most players do.  That said, if you can’t find groups, then you need to go out and make them.  The megaserver gives you access to players everywhere so even if only 1% of players want to do something it is still a significant portion of the community.

This means being a leader and putting together a serious guild.  The game needs more leaders and less followers.  To paraphrase Gandhi, “Be the change that you want to see in Tamriel.”


Pay to play


“Monthly fees are lame.  They’re just trying to get money out of you.”

Yeah, Bethesda is in it for the money.  They didn’t just make this game for you out of the kindness of their hearts!  Pay to play is the best financial model for an MMO.  A consistent flow of cash means that they can hire enough talented people to continue to release content and fix bugs. 

Free to play games are not really free anyway.  They have hidden costs.  Take Dungeons and Dragons Online, for instance.  It is free to play, as long as you only want to experience 10% of the content and don’t mind using real cash to buy hirelings and potions!

50 cents a day is a small price to pay for a good game. Think of it this way.  If you could pay 50 cents to go to an arcade and play all day, would you do it?


 Still feel like ragequitting? Do it in style.


Maybe this game isn’t for you.  There’s no shame in walking away if you are not satisfied.  If you do ragequit, make a statement.  Take the time to sit down and write a real, handwritten, letter to Bethesda.  Let them know, unequivocally that you are not satisfied with the game. That will really get their attention.  If you are gonna QQ, you might as well QQ an ocean and not a pond. 
See you in Tamriel…maybe.



Tuesday, April 22, 2014

ESO Guide: Efficient Leveling

Hey, hey, hey. It’s been a wild ride in Tamriel so far. Just hit level 20 over the weekend and wanted to share some of the strategies that I use to make questing in ESO more efifcient. These tips can help you get the most out of every hour of gameplay and level faster.


Effective Use of Consumables


Consumables give you an edge and help you stay alive!
Don’t stockpile your consumables. If you have a stack of 20 potions, you are doing something wrong—unless, of course you just bought them! When you see the specter of death, quaff a potion so you have a chance to avoid using a Soulstone—you should also have a stack of those handy so you can avoid that walk back to the questing zone.
Food and beverages are also a great way to keep yourself alive. Keep an eye out for traveling vendors who sell potions and hit up the inn keeps for food and drinks; or, craft them yourself! A food buff can provide around 10% to 20% more health, which can be the difference between a life and death on tough pulls. It may be expensive up front, but it pays for itself in savings on repair costs.

Get the Skyshards mod, so you never miss a Skyshard!


Putting every available point in your abilities helps ensure you are killing mobs quickly. Next to leveling, the best way to get skillpoints—the only other way, in fact—is to get Skyshards. Skyshards is an awesome mod that can help you find Skyshards on your map so you don’t miss anything while leveling. It is an absolute must-have.  
The Skyshards addon helps you max out your skills

Grind


Sometimes it is tempting to try to skirt mobs in an effort to complete quests faster. But, doing this will only slow your advancement as you miss out on valuable experience from grinding mobs. In ESO, you slay your way to your next quest objective. It is also tempting to run group dungeons repeatedly as you level. While this can be fun and exciting, you don’t get much experience from running them. They are good for gearing, however, so you should run each one once as you level to gear out your character, but avoid getting too caught up in them.

 


Speed reading


The joy of grinding!
There are some wonderful stories in ESO, but quest text and books tend to bog you down and consume valuable grinding time. One of the few complaints I have about ESO is that it can sometimes feel like you are studying for a final exam instead of playing an MMO. But, that does not change the fact that quest text and books are a critical part of the game. Ignore them at your own peril.
Skimming the quest text can save time. I have found that they usually put the quest objectives in the last line of each paragraph. Additionally, they also hide tantalizing secrets in books.  For instance, I read one book where they discussed performing a ritual at a specific site on the full moon to summon a wolf god! Who knows where that information can lead?

"Discretion is the better part of valor"



We all get that feeling when we die.  “What did I do wrong? I’m a better gamer than this.” It’s good when it pushes you forward, but if you let your pride get in the way of your questing then shame on you! If you die more than two times within a five-minute span (especially if you die in the same way) then you should probably go do lower level quests for awhile.  Try to avoid mobs that are more than one level higher than you and you’ll probably be ok.  On the other hand, certain mobs, especially platies can be tough on you even if they are the same level.  Use your discretion, and know when to run!

Take screenshots of books for later reading.

ESO is not about the destination, it’s about the journey



ESO is a game, not a full time job. Make sure that whatever you’re doing you’re enjoying it. Want to run a dungeon 10 times with your buddies? Do it! Feel like spending 10 hours at the guild store picking items? Enjoy. Sick of grinding? Run and sneak past mobs. It’s not all about getting it done fast, it’s about having a good time! Ignore all the rules. Just make sure you are getting the most out of your ESO experience!

See you in Tamriel!