Wednesday, April 23, 2014

Opinion: Glitches, gameplay, and ragequits, oh my!

Yo! I see a lot of unrest on the ESOforums, but don’t worry your pretty little skullcaps!  It’s gonna be ok!  Here are a few things that you can rest easy about:

Glitches


“I’m payin’ $15 a month and they can’t even release a game that doesn’t glitch up every fifteen minutes.”

Dude, I get it. Yesterday I was in the middle of the Ravenscroft quest line fighting a gargoyle, and just when I was about to kill him I got that glitch that makes everything on the screen untargetable.  Arrgh!  It sucks, and boy is it frustrating, but it is not something to quit the game over.

As a veteran MMOer I can tell you that glitches are just the nature of the beast, especially after release.  They will get better.  Early on, WoW was full of glitches.  One glitch cropped up when a raid boss gave players a disease that persisted outside of the raid and everyone was dropping dead in town.  They fixed it, and WoW is still around.  Give them a bit to work the kinks out, and accept the fact that the game will never be perfect.


Antisocial players and grouping problems


“Grouping sucks.  This is a single player game that is tryin’ to be an MMO!”
Grouping is fine.  I have had no technical problem grouping with people.  The problem is that most people don’t seem to want to group.  The game is very satisfying single-player so that is what most players do.  That said, if you can’t find groups, then you need to go out and make them.  The megaserver gives you access to players everywhere so even if only 1% of players want to do something it is still a significant portion of the community.

This means being a leader and putting together a serious guild.  The game needs more leaders and less followers.  To paraphrase Gandhi, “Be the change that you want to see in Tamriel.”


Pay to play


“Monthly fees are lame.  They’re just trying to get money out of you.”

Yeah, Bethesda is in it for the money.  They didn’t just make this game for you out of the kindness of their hearts!  Pay to play is the best financial model for an MMO.  A consistent flow of cash means that they can hire enough talented people to continue to release content and fix bugs. 

Free to play games are not really free anyway.  They have hidden costs.  Take Dungeons and Dragons Online, for instance.  It is free to play, as long as you only want to experience 10% of the content and don’t mind using real cash to buy hirelings and potions!

50 cents a day is a small price to pay for a good game. Think of it this way.  If you could pay 50 cents to go to an arcade and play all day, would you do it?


 Still feel like ragequitting? Do it in style.


Maybe this game isn’t for you.  There’s no shame in walking away if you are not satisfied.  If you do ragequit, make a statement.  Take the time to sit down and write a real, handwritten, letter to Bethesda.  Let them know, unequivocally that you are not satisfied with the game. That will really get their attention.  If you are gonna QQ, you might as well QQ an ocean and not a pond. 
See you in Tamriel…maybe.



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